![]() ![]() Since this has become more about making A1 tiles I'm going to move this over to Resource Support. It may help to load this template directly into the editor and start drawing with it to see when each color comes up when mapped in different ways. I would set aside about half an hour to an hour to look through the MV Resource area or the General Resource area. They'll look mostly the same as that first autotile, but with the changes for what's going to be moving. There are a lot of free resources and edits of the base tilesets for MV on this site however it may require a little digging to find what you are looking for. The next two slots, the green autotile and the blue one, going right, are the next two frames of the animation. This is the same autotile set up as A2 tiles. Sky blue is the sides, light blue is the actual repeating section. The dark blues are corners, daker for outer edge, true blue for inner edge. Autotiles themselves are crazy confusing and I doubt I'll do better explaining than the existing tutorials so I'm just going to sum it up. The different shades of blue represent your basic autotile setup. Lets just look at the blue part in the top right corner. ![]() Okay, so here's another one, this time for MV, which shows better how the actual autotile is set up. The next two rows are the animations, the center being the part that gets repeated as it animates. The left and right side work like a cross section of an autotile, the middle 16 (or 24 in mv) pixels are repeated in a pattern when drawn out horizontally and the 8 (12) pixels are the edges. They don't have to be waterfalls but it helps to think of them that way to understand the animation works. Slot 8 and the others like it (grey) are what I consider waterfall tiles. When used in the editor the transparency is automatically filled in with the first auto tile. These are for putting decoration inside of the first autotile animation set. Slot 4 and the one just below it (brown/orange) are static auto tiles which can be put on a transparent background. Slot 2 (light blue) is the one that gets repeated when it's animated. Slots 1, 2, and 3 (blue) are the frames for a single tile (usually water, doesn't have to be), side by side. Joined Messages 9 Reaction score 1 First Language English Primarily Uses RMMV 1 Hey This is my first post, so Im sorry if anything is confusing. There are 8 slots of auto tiles horizontally and 4 slots vertically. Thread starter kittygirlsc Start date Nov 17, 2020 kittygirlsc Villager. The auto tile setup is exactly the same as an A2 auto tile. A1 is different to A5), but in general the max size of a tileset (Images B through E, anyway) is 768x768. Each type of tileset has its own dimensions (e.g. I watched lots of tutorials about RPG Maker MV after buying it some weeks ago, but theres still enough stuff I never touched like using Plugins or drawing new Tilesets. As far as I can tell, MV is pretty much the same as Ace when it comes to using tilesets (unfortunately - unlimited tileset size and length was a feature I really wanted to return from XP). The differences are what's in each section. Im from Germany and my English isnt the best, but I hope that its understandable. I hope this is what you wanted.Ī1 has an extremely similar layout to A2. This pack is for use in RPG Maker Series or the engine of your choice.The help file has a visual representation of things, that may help. Holes and cracks…stack them up for more variety! Ice machine, gumball machine, vending machine, etc Playground equipment (swings, seesaw, whole playground units)īroken-down vehicles for extra authenticity:Īnd details to make your downtown areas look extra rough: Neighborhood tiles now featuring dirt, grime, cracks and general brokenness: Signage (with broken and half-buried signs) Wall tiles also include variable-width windows in multiple colors. Also includes peaked roof tiles you can overlay to bring a lot more variety to your roofing. Shingle and metal roofs include shadow side tiles. All have dirty, rough edges to blend in with the decayed environment. You also get clay tile roof, wood plank roof, metal, three types of shingles, and 10 types of walkable roofs. You can find the pre-made tilesets that RPGmaker comes with by creating a new game file in your documents folder and digging into the game files. 10+ wall types (not including color variations). Tons of wall types in stucco, log cabin, metal building, wood planks, stone of lots of kinds. Water, green/toxic water, grass, sand, concrete, asphalt, dirt, stone, several green ground covers for variety, fences, broken ground, wildflowers and more! Also includes plenty of road stripes. ![]() Explore a ruined modern city! The Urban Decay tileset for RPG Maker will give you plenty of broken-down, scratched-up, bombed-out tiles to help you expand your modern stories. ![]()
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